14 Denethors Madness

14 Denethors Madness

Written by Sai Ugh. I’ll make this short. This isn’t a good mission for several reasons. The main one being the outcome is daft and so many of the rules are confusing even though its small and shouldn’t be. For example, its 8 turns long and I...
13. Charge of the Rohirrim

13. Charge of the Rohirrim

NOTE: If you’re wondering where Scenario 12 is (The arrival of The Witch King) is, well we did play it. It’s a weird little dice and card game that lasts about 30 minutes, is heavily random, doesn’t make much sense in places, and clearly hasn’t...
11 The Streets of Minas Tirith

11 The Streets of Minas Tirith

Home / MESBG The Streets of Minas Tirith Written by Sai, from Gandalfs view Above, you can see straight away my big gamey deployment. I dont know if this is the right thing to do at all. I had a vague idea in the start to really push Petes starting spots by taking up...
10. The Gate is Breached!

10. The Gate is Breached!

Things may not have gone very well up on the battlements, but down below a large force of Morannon Orcs and Trolls have broken through the main gate of Minas Tirith and are causing chaos in the streets. For this scenario I have 36 Morannon Orcs of various loadouts, 3...
9. Atop the Walls

9. Atop the Walls

Review by Sai, from Gondors angle… From the start, I knew this was going to be difficult. The basic premise is can I kill enough orcs before I get overrun. So to deploy, I went with a curved shape. I had to protect Gandalf, so he could get a charge off before...
8. The Battle for Pelargir

8. The Battle for Pelargir

Game 8! And there is trouble in Pelargir… My Corsairs are still merrily setting fire to buildings in Pelargir, when suddenly The Three Hunters, plus Twin Elf Lords Elrohir and Whatsisname, plus a couple of other characters, not to mention some revenege seeking...