Loony Quest is a crazy drawing and memory simulator with some gorgeous artwork and computer game-esk mechanics.
What do you get?
Looney Quest comes with rewritable markers, overlays, boards, tokens, a timer and a lovely box that doubles as the score keeper.
How does it work?
Loony Quest has every player look at a large drawing in the centre and try navigating their way through it drawing onto overlays that are placed over the drawing once the timer has stopped. It then clear (okay, sometimes arguments) which players hit walls, enemies or treasures to gain points or unlucky tokens that act as penalties for future rounds.
Is it any good?
Loony Quest is amazing fun. It challenges every age group and teaches spatial awareness within drawing. It’s very funny to see adults struggle just as much as kids when it comes to drawing straight lines. The pressure is on at the end of the round when your overlay gets placed and you see how well or badly you performed. Of course, this is the really entertaining part of the game too as you all laugh at the poor sod that managed to really crash and burn.
I often think of games with replayability and Loony Quest is oozing with it, especially with kids that want/like to draw. The artwork is spectacular and reminds me of so many computer game maps for the 90s (or I’m old…).
If I was to say anything negative about it, it would be lack of story. Hosting it I often find I need to fill in the blanks where we are and what’s going on. The score track as innovative as it is a little dull too. Gaining points from your overlay just doesn’t seem rewarding enough for the hard work of the drawing I just produced.
Loony Quest is one of my favourite games to pull out for the kids. So much so that now I think there is a sort of competitiveness going on as everyone understands that there is reputation at stake for hitting those bombs.
Really great game honestly, not too expensive and challenging creatively as well as mentally.